The International Consumer Electronics Show is the biggest tech event of the year, with an expected 140,000+ visitors and 2,700 exhibitors who are planning more than 20,000 product announcements over a 4 day period.
If a child of 1910 could glance at today’s toys, he or she would likely be confused by the endless games consoles, gadgets and TV-inspired toys. Back in the early twentieth century, the teddy bear was the most popular toy, followed by train sets and construction-themed toys. There was not an electronic device in sight!
However, you can see definite themes running through the popular toys of the past 100 years. For example, although the construction-based toys faded from fashion for a while, in the 1980s Lego became a must-have toy. And the board game shot to the top of wish-lists in the 1930s and 1940s, and experienced another surge in the 1970s – and even today, although replaced in many homes by the computer game, board games are still wheeled out when the family gets together for the festive season!
In the history of consumer products the history of video games is a relatively short one. But it has had a significant impact on how people play games especially X generation and millennial children. Nowadays many people who are interested in video games aren’t children at all and the fastest growing segment has actually been adults. Let’s have a look at the brief history of landmark video games and video consoles to trace the roots of this large industry.
It all started with a German engineer named Ralph Baer. He created a console called “brown box” in 1967 that had a chasing game where you could chase each other’s dots on the screen. This was later turned into the first mass market console known as “The Oddyssy” which sold over 300,000 units including a light gun game. PONG actually came out later and was originally played in the arcade game format. The original first person shooter was called “Maze Wars” and came out in 1972.